Tag: System

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  • Morale System

    Morale determines loyalty. Creatures with a high morale will be less likely to leave the service of their current master. Creatures with a low morale will be more likely to abandon them. This means that, if a creature's morale drops too low while they …

  • Stats

    Stats are used for certain, rare circumstances. Each week, every surviving creature will gain +1 to a stat for every action point they spend. The stat obtained is determined by the action performed. A character who spends a lot of time mining, for …

  • Crafting System

    Crafting in D'jinn Keeper is done via components. Individual components determine the bonuses given to the final product. Intelligent crafters will determine the best component for each particular socket, when crafting items, to get the maximum benefits. …

  • Adventurers

    Adventurers are death incarnate in D'jinn Keeper. They are also the lifeblood of your D'jiinn Crystal. Without Adventurer Souls to feed it, you won't get perks or bonuses, or auras. Adventurers do not level like creatures do. Instead, they travel the …

  • Systems

    [[Adventurers]] [[Combat System]] [[Crafting System]] [[Creature Races]] [[Diplomacy System]] [[Morale System]] [[Skills]] [[Stats]]

  • Skills

    _Perception-Bound Skills:_ [[Focus]] [[Foraging]] [[Stealth]] [[Enchanting]] [[Illusion]] _Intelligence-Bound Skills:_ [[Acting]] [[Alchemy]] [[Spell Lore]] [[Combat Casting]] [[Defensive Casting]] _Wisdom-Bound Skills:_ [[ …

  • Creature Races

    [[Gremlin Race]] [[Orc Race]] [[Nosferatu Race]] [[Skeleton Race]] [[Troll Race]] [[Goblin Race]] [[Minotaur Race]] [[Beholder Race]] [[Hellhound Race]] [[Centaur Race]] [[Succubus or Incubus Race]] [[Drow Race]] [[Gnoll Race]] [[Harpy Race]]

  • Crafting System Example

    For instance, with a Dagger having the following stats: 1d6 Damage 20 Durability -1 Attacks Per Round 1 Foot Range +1 Chance to Hit Crafting it from full Animal Bone components [The lowest grade of Bone Material] (Bone Short Blade, Bone Small …

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